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## Godot version
4.0 beta10, beta11, beta12
## System information
Windows 10, Nvidia GeForce GTX 1060 (528.02) / Vulkan
linux mint Nvidia GeForce GTX 1060 / Vulkan
## Issue description
re…
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This very useful 2007 article about `centroid` shading says that - in OpenGL in 2007 - derivatives on centroid-interpolated variables have undefined results: https://www.opengl.org/pipeline/article/vo…
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Cel shading may be useful for clarity in the models.
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Hi!
How can I extract albedo and shading? The SimpleToon shader doesn't seem to produce correct albedos.
Thanks!
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**Describe the bug**
While shading javalin ssl inside of spigot plugin, hpack http2 class is not included inside of ServiceLoaders, resulting
`ERR_CONNECTION_CLOSED`
Fixed by adding `org.apache.ma…
Goksi updated
10 months ago
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Dear author,
I go through SupplementaryData.pdf and found the example of using .gff3 to annotate the plot. But how can I add the figure legend, I did not see the legend on my data either your test …
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I don't know how you do it, but it would be good to flag data like this:
![Screen Shot 2021-04-21 at 1 49 01 PM](https://user-images.githubusercontent.com/4383303/115619330-9866a000-a2a8-11eb-8a39-…
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Of course there's always a sounding to break things. OUN 5/20/2020 00Z. CIN shading limits look to be misbehaving when the dewpoint and path get nice a close - just like in lots of real data.
```py…
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Base shape on a probability distribution, not just raw per capita data. Will probably work best if shaded based on distance from the mean. Shade darker the more standard deviations the state is from …
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It'd be nice if we could fill polygons with something other than a solid color. It'd be especially nice if we could define point lights and have fx3dlib figure out what shade to use itself.