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### Describe the bug
Similar to bugging on a flat wall normally in TF2, you can collide with a floor or ceiling by hold against a wall + hold a strafe direction while trying to go through a portal …
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Right now, the planner is not able to handle:
- [ ] collision during in-place rotation for unsymmetrical platforms
- [ ] collision in narrow aisles
In these cases, the planner could either thr…
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**Godot version:** 3.1 stable, 3.2 rc1
**OS/device including version:** Win7
**Issue description:**
When casting a ray onto a tilemap to detect a tile, I would expect for world_to_map() to retu…
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### Describe the bug
when firing "ent_fire !player SetModelScale x.y" the camera changes but the collision dose not.
### Issue Map
Any map.
### To Reproduce
If you do the command ent_fire !player…
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Didn't want to hijack #246 since my conditions are different, but I am running into my own crash for the epa3.rs `*self.heap.peek()` statement. I can reliably encounter it in the wild, but despite my…
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# Use cases
1. To allow H and K to share maps where H is the primary owner but K has full access (e.g. Fruit Trees)
2. To allow H and K to share and jointly own a map (e.g. Things to See and Do in C…
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Hello,
I’ve been using ts-proto to generate TypeScript code from my proto files, and while the --comments=true flag works well for normal fields, it does not include JSDoc comments for oneof fields…
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when i start the cs2 server,css get a error
```
04:16:59 [EROR] (cssharp:GameDataProvider) Failed to load game data
System.Text.Json.JsonException: The JSON value could not be converted to CounterS…
zCN24 updated
2 months ago
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I am using doosan robot model m0609 equipped with SVM. But how can I avoid collisions when I cannot use point cloud map with this camera?
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### Description
When dragging a point on the torque map, if the moving point crosses the x-coordinate of a different point, that other point will jump to the position of the moving point.
This is …