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### Describe the bug
If you damage someone with a ranged item (like a bow) but JUST after firing the projectile, you switch the item in your hand (so when the EntityDamageByEntityEvent is fired, you'…
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https://user-images.githubusercontent.com/13991048/185820636-9d073a38-6a5d-4ac1-a507-8907c9006c4c.mp4
(flashes vid)
this is the code
```go
func (h *InventoryHandler) HandlePlace(ctx *event.Con…
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Hello!
So, this definitely falls into a weird spot, since the game doesn't natively support multiclassing, but I was doing some testing.
(Toybox multiclassing)
It looks like onslaught blaster beh…
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- Has specialized potions that can be created by the Cauldron
- Port bedrocks Cauldron potion system to Java (there might need to be a workaround for other mods that do the same)
- More potion's
- …
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# PLANNED FEATURES FOR VERSION 3.0.0
All listed features here are planned for the next major update of WATERFrAMES, in conjunsion of WATERMeDIA v3.
Here you can suggest more features, discuss about …
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### Describe the bug
Custom enchantment plugins from 1.20.6 onwards use minecraft's vanilla system to display these enchantments in the tooltip, these enchantments cannot be seen in books or objects.…
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there's not much to do when your faction has done almost everything you could ever want, so adding more non-vanilla content would be great
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I'm using this API in one of my plugins and I've encountered an issue and I'm wondering if it could be fixed.
I'm using the plugin ExcellentEnchants which adds new enchantments to the vanilla ones …
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### Discussed in https://github.com/orgs/nebari-dev/discussions/1518
Originally posted by **martinfleis** October 27, 2022
We have a RDS Postgres database running within a VPC and would need t…
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Have a levelling system where on each level up it will grant the player with extra perks and mobs will be more damaging to the player. PvP should be left as unaltered as possible to keep it fair betwe…