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Hi to everyone, in my game, it's an adventure game, i have NO ENEMIES, NO ENTITIES, and my level is massive, with different sections, the first cave is divided in 6 parts, and i'm currently populating…
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I am working on a project to extract image data for training a model. I wonder if habitat is able to locate different object's location even in different rooms? Like I want to measure the distance of …
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I think it's impossible to make some kinds of games without it.
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F-Droid
SD855
Android 10
distant terrain true
in-game options video detail view distance 10x
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I use this method to read the data
self.navMesh = reader.Read32Bit(br, 6);
DtMeshSetWriter.WriteTiles : tileHeader.tileRef(281474976710656) : tileHeader.dataSize(344)
DtMeshSetReader.ReadTiles …
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There is no navmesh for bots on return and pressure
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**Describe the new feature you'd like**
Currently the NavAgent can only be used in CyberPunkCity since that is the only world that has a NavMesh. It would be nice to be able to use the NavAgent in an…
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I had unresolved issues with pathfinding on some navmesh a colleague did in blender, on some areas, it just said it couldn't find a path to the destination and I was pretty sure the avatar was on the …
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After I running `python src/scripts/roam_with_joy.py --hab-env-config-path PATH/TO/src/ros_x_habitat/configs/roam_configs/pointnav_rgbd_roam_mp3d_test_scenes.yaml --episode-id -1` and `rostopic echo /…
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**Describe the bug**
Placing an entity based on **White Box Collider** component on a NavMesh and changing the value of the _Uniform Scale_ property in its **Transform** component fails to update the…