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Hand-tracking is currently very tightly bound to a particular valve hand model in the openxr library which maps across to a skeleton shape without any easy access to the transforms. Once we can inter…
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When launching a Zed in single camera mode, object tracking will only work if people and/or pose tracking also enabled.
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I'm currently working on adapting the UxrAvatar prefab for hand tracking with my own custom avatar, but I'm encountering some difficulties.
1. Axis Alignment: My primary suspicion is that the issue…
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Excellent work! I have a question that when I training on my own dataset, which is about 6000 frames, I got a low PNSR result, do you have any suggestions on this? Thanks a lot!
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I want to use 3d slam in my ardupilot_ros drone, and I add the depth camera in the SDF file. When I use 3D slam, the viewing angle in the z-axis direction is too large so that it seems to make the gro…
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## TODO
- [ ] Pose estimation model test
- [x] MOT based on Mask R-CNN detection results
- [x] MOT result problem (catched instance under 50%)
- [x] (maybe) count of instnace is too…
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Over long experiments (> 5 object pose manipulations) the right hand drifts in the x and z directions. In the branch [all_nav_stack_changes ](https://github.com/hsp-iit/ergocub-bimanual/tree/all_chan…
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It would be nice to have pose estimation from fingertips which would allow to use gestures and inspection of Augmented Reality Objects without markers in `opencv_contrib`.
In future this could be …
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Hi everyone !
It might sound really weird but I would like to override (mostly) the localization system with my own pose data that is taken from my tracking device that gives me the pose of my camera…
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**Is your feature request related to a problem? Please describe.**
`movement` was initially conceived as a 2D and 3D data analysis tool. The gold-standard for 3D pose data is currently marker-based. …
sfmig updated
3 months ago