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Hello Ayfel, not sure if you are still active in these issues. I just have a weird bug and i am not sure if its due a miss configuration or something that i am missing. So i have prefabs that i instan…
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Unlit shaders created with Shadergraph for URP jitter when moving when the AppSW is enabled. This doesn't happen with the Lit shaders created with Shadergraph or standard URP Unlit.
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I think the title is self explanatory.
It works fine on modern Unity still UNTIL you try to use it with URP.
I think the shaders probably need updating to the new shader graphs.
Any help would be m…
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**Describe the bug**
No input from the controllers is being handled apparently when exporting the DemoScene with the webxr exporter.
**To Reproduce**
Steps to reproduce the behavior:
1. Create V…
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I tested on Unity 2022.3.22 and added in global volume and urp setting but nothing changed. Also changed forward/forward+/deffered not working.
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URP has a camera stacking feature that allows rendering additional objects on top of the Base camera. For example, this could be used for rendering FPS weapons that don't clip with the environment.
…
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Is this repository still alive?
I know that now you don't use Unity, but I got most of the feature work with URP, even if now the UI doesn't work, but maybe together we could fix it, idk.
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Pretty much what the title says.
It looks really convenient in your video and exactly what retro indie devs need (there is a surprisingly little amount of CRT fitlers in the Unity Asset store), bu…
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**Describe the bug**
When the headset is taken off and sleep starts while in VR mode. When it comes back from sleep the VR mode doesn't resume instead you get a black void.
This happens even with …
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This and some other renderer feature assets are causing the following error when the renderer feature is enabled:
> You can only call cameraColorTarget inside the scope of a ScriptableRenderPass. O…