-
I think it would be beneficial to have traits for functions (exp, sin, pow, ...) that are separate from numbers (partialOrd, Signed, ...). For example, when one wants to use complex numbers (since Com…
-
So we're working on a couple different things right now which (I think) make sense to do with TRS transforms instead of matrices.
- Animation powered physics. We have some model space varlet simula…
-
From: https://reviewable.io/reviews/robotlocomotion/drake/10959#-LaX1_PJ4UjFsxlYfPq8:-LapnPdt7Mziuu88TpmA:bu87cfd
> Previously, EricCousineau-TRI (Eric Cousineau) wrote…
>
> > BTW Is this achiev…
-
I am writing modules to implement Dual and Split-Complex numbers. Unlike Real or Complex numbers, we have to be extremely careful with the use of the words "absolute value" and "modulus".
Reals, com…
-
Hi, Thanks for your awesome library share!
Recently I found your awesome code share, and I want ot use dual quaternion.
Would you please add dual quaternion support or show how to use your library t…
-
Would dual quaternions be a useful addition to this library? I would be willing to write the code for them.
Edits:
Code is [here](https://github.com/stefnotch/gl-matrix)
Documentation: https://s…
-
Hi chinedfun,
I'm confused on what `lowerKeyframeNumber` and `upperKeyframeNumber` actually represent.
```
{
joints: [...],
currentAnimationInfo: {
lowerKeyframeNumber: 0,
upp…
-
This is not critical. Opening as a TODO. `gl-matrix` now has support for `quat2` operations.
https://github.com/toji/gl-matrix/pull/231#issuecomment-383324704
I am currently using the `gl-matri…
-
```
Magnum::Quaternion::slerp(Magnum::Quaternion(),Magnum::Quaternion(),0.25f)
```
Gives me a quaternion of not-a-numbers. I think it should probably return a unit quaternion again.
-
With discussions started in multiple threads at this point with issues stemming from finding suitable hardware and coding or interpreting output to utilize solid state gyros and magnetometers for the …