-
I only tested it with the Xonotic gamepack.
This issue is especially visible with brushes (or patches) directly above a lava brush. The top face of these brushes is brighter than it should be. This i…
-
[radiant.log](https://github.com/Garux/netradiant-custom/files/6604529/radiant.log)
As title say there are constant crashes on 64x build of Netradiant.
I'm just trying to grab anything in 3D view …
-
Several texture-related keyboard shortcuts don't seem to work when the Surface Inspector window is open, the ones using arrow Up or Down and PageUp/PageDown. TexScaleUp/Down, TexShiftUp/Down, TexRotat…
negke updated
11 months ago
-
Currently not possible to use more than 16 spawnflags in an entity file without getting invalid bit error.
-
When you add the spawnarg `origin` with something other than `0 0 0` to an entity, the worldspawn collision shapes go crazy. The vertices go off to far away places, for some reason.
EDIT: seems lik…
-
Hello,
Just downloaded the latest release for Linux, and I had to install the following packages : `libgtkglext1` and `libpangox` (from this [website](http://technoworkshop.in/solved-error-while-load…
-
After decompiling a map from action half-life (ahl_astorage.bsp) using unified decompiler tree-based decompiler, I noticed some brushes were missing and some were stretched across the map. The result …
-
![shader not found](https://github.com/Garux/netradiant-custom/assets/6640421/73fb14d6-9c8b-4077-b27d-fb7f68acb065)
This shader is found by the editor through the shader file which is in the shaderli…
-
I've been trying to rebuild dna.pk3 on windows 10, however during building netradiant crashes my system completely (Blackscreen, postcode 00, and to recover I have to powercycle the PSU).
The cras…
-
RoQ is a legacy format that was standard in idTech3 and the default one for its kind, like TGA or WAV for image and sounds, not supporting it is a regression.
We also need to make sure features lik…