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PR #153 (_Nuke IRC, and some other unnecessary code_) removed the unused polybuffer code, that change was merged in commit d55c370 (_Remove unused code about 'polybuffers'_).
@ensiform reported me …
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ems_mortar_sentry fails to dial the full command consistently, much like the railgun was.
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Ideally, undefended trains would be capturable like trenches during combat move since they are infrastructure. But if they can't be captured they should be able to "push out" enemy trains blocking the…
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# General gameplay stuff
- [x] Intro silence, don't allow clicking before music
- [ ] Allow modifying intro (for boss fights n stuff)
- [ ] Win screen with dialog box and rewards/etc
- [ ] Show na…
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Okay this is sort of a mental to-do list/cache for myself and not an actual issue. I'll add the things I need to do in a bit.
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Combine ICBM (radar) Open Modular Turrets (Railgun) and warp drive (shuttle core), to create a turret for automatically targeting and firing on incoming missiles. The computer would identify missiles …
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A number of our users on Discord have contributed sounds which may be useful. Partial collection here: [Google Drive](https://drive.google.com/drive/folders/1ZsxAvly1qm_58fKhcAv7AV7DLNr2Obrq?usp=shari…
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### Mod Name
performant-1.11, phosphor-0.2.7, Nothirium-0.3.2, censoredasm5.14
### Reasons why this should be added
More performance, faster chunk load, less memory use (checked on solo-serve…
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Current Multiblocks check their validity based on an an array in the TE of the multiblock. The array contains each layer of the structure as well as the block required at which position as it relates …
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This is a follow up about what we started to notice here:
https://github.com/NeonKnightOA/oacmpvol1/issues/14
Looking at the map in v4 beta 220411, we noticed the odd positioning of the weapons in…