-
```
In its present form, the appearance of your character is fixed, so if you have
an axe in my hand, you still see your character wearing a sword. Appearance of
your character could depend on what …
-
```
In its present form, the appearance of your character is fixed, so if you have
an axe in my hand, you still see your character wearing a sword. Appearance of
your character could depend on what …
-
```
In its present form, the appearance of your character is fixed, so if you have
an axe in my hand, you still see your character wearing a sword. Appearance of
your character could depend on what …
-
```
In its present form, the appearance of your character is fixed, so if you have
an axe in my hand, you still see your character wearing a sword. Appearance of
your character could depend on what …
-
```
In its present form, the appearance of your character is fixed, so if you have
an axe in my hand, you still see your character wearing a sword. Appearance of
your character could depend on what …
-
**What problem does this solve or what need does it fill?**
It'd be very nice for tilemap to handle (arbitrary, smooth) map zoom in addition to panning.
**Describe the solution would you like?**…
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When rendering maps, `forceSquareRatio: true` is perfect, but when rendering display text, the square ratio makes it difficult to read:
![image](https://user-images.githubusercontent.com/4615125/80…
-
```
In its present form, the appearance of your character is fixed, so if you have
an axe in my hand, you still see your character wearing a sword. Appearance of
your character could depend on what …
-
**Is your feature request related to a problem? Please describe.**
i'm playing on a 320x240 screen and it's almost readable but not quite.
**Describe the solution you'd like**
some sort of scalin…
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Not finding an avatar.ttf in the files, i tried with a few different .ttf's and got
(gdb) run
Starting program: /media/sd/Projects/Games/haxima2/src/haxima2
[Thread debugging using libthread_db en…