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## ❓ Questions and Help
For my project, I need to be able to extract normal vectors of surfaces the agent collides with.
I found the HitRecord class and associated function `closest_obstacle_su…
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The rendering code should support bump mapping. This basically requires the same code as sending down a texture map, only the image affects the lighting calculation by adding an offset to the normals …
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I run gpg over a partial pointcloud of a cuboid collected by Kinect, but it looks like your algorithm is interested in the blank area below the object. How to make it generate more desired candidates?…
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### Godot version
4.0.dev.20211004.official.2e8cba0bd obtained from https://downloads.tuxfamily.org/godotengine/testing/4.0/4.0-dev.20211004/
### System information
Windows 10, Vulkan Clustered, GT…
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Hello there! Great Work on the paper. Would like to know if there was a certain standard model/method/code implementation for computing the clustered Surface Normals or if it was a custom code then ma…
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Hi,
when processing meshes with hollow spaces, `Trimesh.process(validate=True)` behaves unexpectedly (at least to me):
It flips **all** surface normals pointing outwards. If a mesh contains holl…
tpank updated
11 months ago
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I am now testing your package for computing mesh skeleton. Here below is my code using meshparty to compute the skeleton and to visualize the results:
```
from meshparty import trimesh_vtk, trimes…
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One of the issues I've found while investigating #345 and #352 is that the surface normals are clearly wrong (at least for slopes). It's unclear whether this is a big problem; it might explain why dif…
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I generated a mesh from point cloud data. I want to remove top/flat surface from my mesh.
Is there any suggestion?
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layout uses the face normal to find how to layout a given face. This means that face normals should be unified (unwrapping mobius strips might be problematic), and that the user should be aware of the…