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The list view does not update in size when increased or decreased with +/- or count.
I have to deselect and select the node again to update the view.
It does update instantly when I remove the con…
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### Describe the bug
I cant hide the cursor with [`ShowCursor`](https://learn.microsoft.com/en-gb/windows/win32/api/winuser/nf-winuser-showcursor)
>During the conversion to Win32, the cursor show co…
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I really love this lib, and I think it has a lot of potential.
But its name is a little bit mediocre, would you consider changing it to a better name, such as Unitter, I believe the "Unitter" is easi…
yunge updated
5 years ago
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I'm not sure what highlighting tech is used but it doesn't handle some C# basics.
1. Integer literals are correctly highlighted, float literals are undecorated.
2. Parameters in interpolated strin…
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```
InvalidOperationException: The operation is not possible when moved past all properties (Next returned false)
UnityEditor.SerializedProperty.Verify (UnityEditor.SerializedProperty+VerifyFlags ve…
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```
[UI Info Suite] This mod failed in the GameLoop.SaveLoaded event. Technical details:
FileNotFoundException: Could not load file or assembly 'System.Windows.Extensions, Version=0.0.0.0, Culture=n…
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Does this script work in 2018.3.0f1?
I get these error, please let me know if I'm missing something. Thanks a lot.
```
Assets/Editor/ModifyEditorStyle.cs(250,94): error CS0117: `UnityEditor.Set…
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Hi there
First off thanks for a great component.
I need to cater for multiple screen sizes so I have to set the **itemSize** based on the device type. This works well. However, the change doe…
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Hi, im currently at the last episode, and i got this error everytime im messing around with texture layers. any solution?
This is the error that i got:
NullReferenceException
UnityEngine.Texture.…
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```
While the background images are visible on the InkCanvas, they are not visible
when a thumbnail bitmap image is rendered.
The code that is actually executing this is currently located within…