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**Godot version:**
3.2.2-stable_win64; 3.2.3-beta1_win64; 3.2.3-rc3_win64;
**OS/device including version:**
Windows 10, 64bit
**Issue description:**
When applying a moderate to strong imp…
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```
Gamekit is in very good shape in term of graphics and model pipeline (work
directly with Blender file) now but the physics support is quite limited.
For example, no compound shape and constraint…
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### Describe the project you are working on
Networked player movement with client-side prediction
### Describe the problem or limitation you are having in your project
Quick summary of cl…
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```
Gamekit is in very good shape in term of graphics and model pipeline (work
directly with Blender file) now but the physics support is quite limited.
For example, no compound shape and constraint…
-
Hello all,
I've been having some strange behavior in my SUPERball_CPG branch (latest commit fd62e0c). Specifically with the AppSUPERballPosition app, which I call with a YAML file.
I've been try…
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Dynamic objects - barrels, boxes, canisters, signs, tire stocks, etc.
Can be hit with car and bounce around the scene in game.
Require bullet simulation and pos/rot updating in code.
Barrels and b…
-
```
Gamekit is in very good shape in term of graphics and model pipeline (work
directly with Blender file) now but the physics support is quite limited.
For example, no compound shape and constraint…
-
```
Gamekit is in very good shape in term of graphics and model pipeline (work
directly with Blender file) now but the physics support is quite limited.
For example, no compound shape and constraint…
-
```
Gamekit is in very good shape in term of graphics and model pipeline (work
directly with Blender file) now but the physics support is quite limited.
For example, no compound shape and constraint…
-
```
Gamekit is in very good shape in term of graphics and model pipeline (work
directly with Blender file) now but the physics support is quite limited.
For example, no compound shape and constraint…