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importing a geo raster using the blenderGIS uses only one CPU-core.
Is it possible to parallellize this process to multiple cores to make it faster and efficient?
This si very critical when workin…
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Hi,
lots of embedded/mobile GPUs can't do texture fetches in vertex shader,
what would be your suggestion to implement something similar which
would work on these GPUs? Thanks!
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Hi, your tutorial is a bit too brief. I want to know if you need to overwrite it with a project file or just copy the workflow and model. I referred to your installation process and it failed. I am us…
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[Full initial todo list](https://pastebin.com/WZhKE6zD).
- [ ] Add new registries for Warp doors and other doors and stuff
- [ ] make sure Chaos doors and Personal DimDoors don't get registered …
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Im interesting in doing a raymarched rendering of animated volume data. From looking at the texture class it only goes up to 3d. Is there something simple im missing that would allow this to be done i…
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# **Blender and OS versions**
# **Describe the bug**
# **How to Reproduce**
# **Error message**
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**Is your feature request related to a problem? Please describe.**
As of now there seems to be no way to use a vertex shader in a material. Using one in the pipeline requires a lot of code.
**Desc…
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The current script system to create models from height maps in the Sandbox example has only scratched the surface of what can be done with the rendering technique. No need for textures or separate mat…
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# How would you like the feature to work?
Physically based shader system:
1. Real physical based rendering materials that represent how objects accurately look in real life; e.g. metals, ceramic…
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```
Currently, texture() lookups to nonexistent textures are an error (that
propagates up to the renderer). The shader team has suggested that it
would solve some awkwardness if there was an optional…