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### Check for existing issues
- [X] Completed
### Describe the feature
I'll start by saying this is a very ambitious idea that I had for a long time that falls into "how would my hypothetical…
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Although you say "it only renders flat filled shapes", i noticed a lot of gradient related code, but i never saw any gradients rendered. After some debugging, i found that nsvg__findGradientData is of…
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*Related to #2744, which is about implementing a LOD system for lights. This proposal is complementary and can be implemented independently.*
### Describe the project you are working on
The Godo…
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Could you please provide possibility to use [mermaid](https://github.com/knsv/mermaid) as an diagram / chart render in manual markdown files.
Probably it could be implemented like `code` block:
`````…
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### Godot version
4.2.dev 4.1.3.stable
### System information
Windows 11
### Issue description
2D and 3D layer mask handling for viewports is highly inconsistent.
For 2D, a logical A…
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## Summary
Hi, I'm trying to do a differentiable rendering without `free_graph` option. It looks like if the option is enabled, the visited node is erased after used to calculate gradient while t…
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This used to work, but seems to have been broken. See the docs page here for scripts and example outputs: http://yt-project.org/doc/cookbook/simple_plots.html#image-background-colors
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As an external system, I want to resolve an identifier to a resource page and use it to find the IIIF manifest that represents the object on that page.
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This feature would be useful for working on the grid collision system since I'm testing it in a 2D plane and the perspective makes it hard to visually verify that a collision took place. Orthographic …
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**Reporter: aboudreault**
**Date: 2011/12/08 - 21:29**
This ticket is to track the new keyword of symbol transform order.
A while ago, it has been discussed about a new way to render a symbol, which …