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I train 'style_gestures' with the challenge data in GENEA Workshop and use the provided data processing script to get the training input. The training loss decreases from tens to negative hundreds (80…
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Hello,
In order attach multiple links together, each having its own collision/visual mesh, inertia, joint, etc. I decided to construct a class that defines such a link, and it is then called multiple…
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Within the ISensoBridge interface, we decided to pass image data using Eigen refs given the availability of suitable conversions to OpenCV that can be used by the client applications. (Please see http…
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Hello,
I am trying to use this analysis toolbox.
I have followed by the instruction as described in README.md.
Then I found that the the file example_contour_and_skeleton_info.mat is missing to …
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## Describe the bug
When attempting to submit a world with the submission pedestal, the operation hangs on "Submitting..." with no indication of progress for several minutes. World submission would n…
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I am unable to move using my controllers.
App.js code : "import { Canvas } from "@react-three/fiber"
import { Loader, PointerLockControls, KeyboardControls, Text, Sparkles, Html, Stars } from "@re…
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When transferring to a new shell, all baubles, and cosmetic armor worn using the mod cosmetic armor reworked. Soul bound items like my sword were also duplicated. Have checked to make sure, but Levels…
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**Describe the bug:**
Sometimes on random occasions, or disconnecting and reconnecting to a server, you are unable to re-enter a train. Attempting to do so will misplace items in your inventory, …
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the parser already has limited support for haskellish syntax, see https://github.com/tidalcycles/strudel/blob/main/packages/mini/krill.pegjs#L188 . maybe that parser could be generalized to not only s…
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The main `bevy_oxr` crate includes `xr_input::prototype_locomotion`, which is general, application-specific behavior that shouldn't be included in low-level Bevy-to-OpenXR bindings. If someone needs a…