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mbspc decompiles map with extra brushes. Is it possible to decompile like in original?
original:
![image](https://user-images.githubusercontent.com/30868395/154821197-f33d08c5-b4c3-4f91-9f7a-b1ae9…
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Output map220 or map is broken and look like :
![image](https://user-images.githubusercontent.com/88730285/149385475-dd2f73a9-44ba-4beb-ae24-5e0998b6fff4.png)
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Entity brushes decompiled with multiple faces and texture alligment issues.
For example this trigger has many faces:
![image](https://user-images.githubusercontent.com/30868395/154185181-cc42c68…
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See this post:
https://forum.unity.com/threads/crunch-textures.522787/#post-4282222
If you change that field to 1, Unity won't complain about an old crunch version.
https://github.com/DaemonEngin…
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Linked to #2047
* how should the UI behave? Should there be some hints about the destructible elements, or should a newcommer just have no clue about it?
* if a visual clue about those is needed,…
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How to compile only mbspc via MinGW?
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![image](https://user-images.githubusercontent.com/997399/200093471-90731964-21c9-436a-bb25-1402a9269a79.png)
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Wall walking is not easy, you need to remember to toggle the feature, and moves can become quite confusing.
I think allowing wallwalkers to use ladders would make sense, and make movements easier for…
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The program itself seems to work fine after launching, I can drag brushes and load maps, etc, but it crashes when trying to maximise or resize. Minimising is fine, moving the window is fine, and resi…
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This could possibly be a gl or qt issue, i think its gl, I installed all of the dependencies and followed the instructions on the compiling document, this was the result:
```
All required libraries …