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At the moment the multiagent particle simulation have periodic boundary conditions (torus).
Add walls and either:
* let the particle bounce on the walls (as molecules do)
* let the particle get stu…
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### Description
The function hoomd.update.RemoveDrift() currently updates the position of all particles in the simulation. I would like to be able to pass a subset of particles so that the center-of-…
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You enjoy writing code that implement physical ideas, so I think the Barnes-Hut algorithm is a great idea.
In short, if we have a system of N particles, all of them interact with each other, than p…
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## Bug Description
- `Particle.speed()` has not been implemented for MG mode.
- Delayed neutrons are emitted at t = 0 and promptly in MG and CE modes, respectively.
## Steps to Reproduce
These…
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Calculate terminal voltage components and add cutoff voltage in simulation. Currently the simulation stops because the maximum (or minimum) particle concentration is reached.
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The particle spawn rate should take the game setting into account, reducing the particles to maybe 50% and 10% respectively. Their simulation is quite performance intense as well, there's certainly ro…
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## National Synchrotron Light Source II (Simulations Team)
- https://www.bnl.gov/nsls2/groups/rd/simulations/tools.php
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Is it possible to implement the simulation of particles with partial charges, e.g. coarse graind molecules with partial charges?
I think we only need to add these features:
1. add particle attribute…
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### Describe the project you are working on
Godotengine
### Describe the problem or limitation you are having in your project
https://github.com/godotengine/godot-proposals/issues/7344 of whi…
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Are you planning some fluid or particles simulation ?