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### Tested versions
- Reproduce in Godot 4.1 stable, Godot 4.2.1 stable,Godot 4.3-dev5
### System information
Windows 11 - Godot v4.1.0 stable - Vulkan (Forward+) - dedicated !
### Issue d…
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Make a 3 color gradient algorithm.
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Likely tricky as [gl-texture2d](http://github.com/stackgl/gl-texture2d) has to cover a lot of ground, but this would be super useful for enabling skyboxes (#4) and reflection/refraction among other th…
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```
split the moon in two or more vertical stripes, for each aquire the refraction
corrected height and scale the v-component in the moons fragment shader by
linear interpolation within the stripes.…
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```
split the moon in two or more vertical stripes, for each aquire the refraction
corrected height and scale the v-component in the moons fragment shader by
linear interpolation within the stripes.…
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```
split the moon in two or more vertical stripes, for each aquire the refraction
corrected height and scale the v-component in the moons fragment shader by
linear interpolation within the stripes.…
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So recently we found out a paper [[arXiv:1604.05106] Is $n\sinθ$ conserved along light path?](https://arxiv.org/abs/1604.05106) which means our approach on using Snell's law to simulate a continuous p…
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http://gpg.geosci.xyz/content/seismic/seismic_refraction_irregular_layers.html
Second paragraph says "consider diagram to the right" but there is no diagram... @lheagy @thast @dccowan
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This follows on from Materials/Lighting. Hopefully a quick branch for some nice resulting visuals.
* Allow binding of static environment map to Models/Materials (e.g. the skybox).
* Update materia…
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Issue imported from https://tracker.freecad.org/view.php?id=1942
* **Reporter:** arust
* **Date submitted:** 1/31/2015
* **FreeCAD version:**
* **Category:** Feature
* **Status:** assigned
* **Tags:…