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Due the fact we can not use a cube as player object, we need to animate the players avatar.
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It would be cool when the enemy model (knight) would have a more realistic movement.
The knight already has some animations included and it would be cool if you could manage it to adapt his animation …
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Whenever you find bad assets within the level sets and we actually really need them, it would be cool if you could optimize them, in terms of texturing, for example.
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We need a main menu at the beginning of our game.
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I.e. when jumping & crouching, the camera does not follow the player but is static instead.
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You have to pass one grid-door that is half opened. This one has no collider.
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It would be cool having more cells implemented in our first level, this would make the level last a little bit longer