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Will there be any work done on the dynamic lights now that DX11 is in. More lights, better shadows, spot, flood and more editable flashlight options.
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![ss_player_10-02-24_02-41-04_(l01_escape)](https://github.com/user-attachments/assets/ee598cda-7cf6-45a7-b6ca-9186bbfe28a9)
DX11 renderer. Compass reading matches the needle
![ss_player_10-02-24_…
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Some spells (PFX) are broken.
Some of them has a tiny size, some of them has "double" size.
It look like last particle changes broken its render.
Example: this spell has "double" size. It is s…
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Having some trouble getting the ps5 to connect to the internet with the vm gateway and the linked guide only goes to an isp's website.
Edit: When I try to download ffxiv_dx11.exe using `curl -O ffxiv…
K-rek updated
2 months ago
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This did not initially work because of missing DX11/Win32 backend enablement.
ImGui.NET does not bundle/wrap the backends, so that is out of the question. We can therefore do two things:
- Write o…
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First I'd like to say nice project, works great as a base for drawing internal UIs in DX11 applications.
One concern I have though is the fact that it's using interop, which is fine if you're just co…
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Howdy!
I am writing a game engine, and am trying to implement ImGui!
I am using ImGui.Net.DirectX as my wrapper.
Running this code:
ImGui.CreateContext();
ImGui.Styl…
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_str from CallbackStub::fatal
`device->CreateBuffer(&desc , 0 , &m_ptr ) FAILED 0x8007000e`
Call stack:
![image](https://user-images.githubusercontent.com/1648015/52550644-c8fd4600-2dd0-11e9-9175…
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## Your Issue:
```
graphics artefacts in dx12 games after update (dx11 works fine)
green / white bar at the bottom of the screen
```
## Your device's full specs
```
CPU: AMD Ryzen 5 5600X
GP…
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DX11 and OpenGL backends are not supported even though they are supported by `gfx_hal`. I had a quick try implementing them today, but ran into issues with how OpenGL initialises surfaces (you have to…