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i faced some error: when i try to bake, always, it gives me:
servers/visual_server.cpp:965 - Condition "array_len == 0" is true.
scene/resources/mesh.cpp:847 - Condition "len == 0" is true.
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Navigation works on the XZ plane, and 2D physics works on the XY plane, thus making them fully unusable together, what could be useful for planar 2D top-down games like shooters, racers or RTSs where …
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### Describe the project you are working on
Improvements to the Godot Engine
### Describe the problem or limitation you are having in your project
`GridMap` is very limited and there's a lot …
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Hello,
I can't create random pedestrians on own map. I followed all the steps in the documentation but;
1) Pedestrians crossing the street
2) Pedestrians walking randomly on the road
I can't cre…
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Step 2 of the Critical-CH restart procedure says (emphasis my own):
> If the response was already *the result of a retry*, ignore the Critical-CH header and continue processing the response as usua…
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I would like to see an added feature (possibly user controlled) that allow for some variance in navigation path based on the path length.
i.e. if I'm running all the way across the zone I may not w…
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### Describe the project you are working on
I am working on a Twinstick Shooter starter kit:
https://github.com/Nodragem/twin-stick-shooter-starter-kit
I've used Gridmap for making the levels, us…
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### Describe the project you are working on
A dungeon crawler puzzle game
### Describe the problem or limitation you are having in your project
Finding the Item number of a particular tilemap tile …
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Create an example similar to
https://8thwall.8thwall.app/navigation-mesh/
using nipple and keyboard controls and respecting the navmesh to move an avatar with a third person view.
This is mainly re…
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Are there any plans to port move_base_flex to ROS2? I'm driving an effort to create a ROS2 Navigation system, and many of the improvements in move_base_flex are similar to the ideas & concepts we've b…