-
Some are fixed into right direction with `angles 0 0 -90`, some require `angles 0 135 -90`, etc. What's the cause and how to have them properly aligned on load?
This does not happen with other fork…
-
```
{
( 832 -0 -0 ) ( 832 0 -1 ) ( 832 1 -0 ) e1u1/temp [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
( 877.8181762695312 0 0 ) ( 877.8181762695312 -1 0 ) ( 877.8181762695312 0 1 ) e1u1/temp [ 1 0 0 0 ] [ 0 1 0 0 …
Paril updated
2 years ago
-
Hi, I noticed the repository was not only storing the support files for NetRadiant level editor, but also the common textures (and also sample maps). One problem is that those extra files (from `wop` …
-
Both jk2 and jka use `system/trigger` for triggers and `system/caulk` for caulk, this should be added to the gamepacks.
Also `nodraw` could be added but I don't know any use case to test it.
[ga…
-
Hi, recently some of [netradiant](https://gitlab.com/xonotic/netradiant) contributors using mingw started to complain about them not being able to build anymore.
People started to report such error…
-
Distinction is easy: engine means engine, which is what upstream reflects. To avoid any licensing issues and creating further mess, we can keep anything related to building the full game (such as asse…
-
Look at the reactor and the machinegun turret, they are too dark for the light we must expect at this place given the light on the lightmap:
[![darky game models](https://dl.illwieckz.net/b/daemon/…
-
On a test map I made, I managed to break the lighting by making a large ceiling with a light texture (not very bright, of luminosity 200).
An example of a broken platform:
![Screenshot from 2021-1…
-
GCC10 is known to break compilation of many idtech-related stuff:
- SpiKe (Xonotic community) reported me compilation issues on q3map2 (and dæmonmap) I [fixed](https://gitlab.com/xonotic/netradiant…
-
That "detail" flag is always grayed out no matter what brush I select.
![image](https://user-images.githubusercontent.com/1927918/127786454-b3f50453-15d0-49c5-8c8b-74aee159a9ce.png)
Could you pl…