-
**Describe the bug**
When Motion Blur is enabled in HDRP, you can see some lines which correspond to the gizmos lines. This disappears when Motion Blur is disabled, and also when Imgui is disabled.
…
-
Hello i really like this package and the sensors it provides i was looking for something like this a long time.
Since URP will become the default render pipeline, will you find time to support in t…
-
Hi, first of all, amazing tool!
I followed all steps and for some reason I cannot get it to work as in the example images. All decals have very low resolution, look:
![Unity_nW9yafwhsd](https://…
-
### SPECIFIC ISSUE ENCOUNTERED
Hello, I have a problem with Unity 2020 LTS, 2021 LTS versions, both URP. As you can see in the screenshots, from version 2020 onwards, the togglecardboard has this "…
-
Hi, I'm working through your tutorial but I'm not able to get your example scene `CompleteDemo` to work with Unity 2019.4 (or 2020.3 for that matter either). I have a fresh clone of your master branch…
-
Triplanar mapping shader should be provided for builtin and URP since many users has requested.
ref:
https://bgolus.medium.com/normal-mapping-for-a-triplanar-shader-10bf39dca05a
**Reoriented No…
-
I'm on URP 2021.3.11. In HDRP you can change filtering in the editor, and in URP you can change it for renderscale. How can I choose e.g. FSR for dynamic resolution upscaling?
-
I'm running Unity 2022.1.5f1 with URP 13.1.8 and the GitHub version of Boat Attack Water. I'm getting this weird cutoff no matter what settings I use both for URP and Water. I'm using Vulkan with an N…
-
The shaders dont work on URP or am I missing something?
-
While there's no error, baking results look broken when a Scriptable Render Pipeline is active while baking. My guess is that the depth format is different, but haven't really looked into it - workaro…