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**Godot version:**
3.3.2 stable
**OS/device including version:**
Windows 10, Nvidia GTX-960
**Issue description:**
Light2D affects alpha-channel and produces visible aliasing when lighting is…
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Details
Subsurface Scattering still uses its own rudimentary code to compute illumination from classic light sources; this must be changed to use the standard light source & shadow ha…
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Would require special handling since the material is set to a mesh basic material. Perhaps this project can export one?
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After playing around with the script I noticed it wasn't triggering some of my lights, after investing some time debugging my lights and area setup I went through the code of the script and noticed th…
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Unity currently doesn't have any volumetrics for VR AFAIK. Please update. A Proper postprocessing + volumetrics stack should have a very high priority on unity's list if you want to compete with the b…
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### System Health details
When i ask it:
**Switch off the lights im Wohnzimmer.**
I get answers like:
`_deactivating Shelly Dimmer 1 and Shelly Dimmer 2 on your command. ```homeassistant {"servi…
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Version : 9.0.14
OS: Windows
Problem: The main problem is when I am trying to run my code, CARLA is crashing and it is not showing any results which I wanted to see.
Expect to happen: I am expect…
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To help determine if audio level needs to be reduced, I would like some visual clue that makes it easier to know when clipping has happened.
I think "time sense last clip" would help. A small secon…
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Requires area lights.
Make sure that we have the Le-term from the rendering equation implemented.
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