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Trying to use the addon gives these errors:
Cannot open file 'res://addons/gd2cs.py/scenes/Editor_UI.tscn'.
Failed loading resource: res://addons/gd2cs.py/scenes/Editor_UI.tscn. Make sure resource…
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Godot version: 4.2.1.stable non-mono
**Describe the bug**
Just FYI Installing Beehave and LimboAI together in the same project do not play nicely with one another. I was hoping to compare performa…
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When GDCef encounters a link that tries to open a new tab, it opens these links in new window on your OS, not in the game environment
Example: Try to click on the "Visit W3Schools.com!" link on [th…
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Hi there, thanks for maintaining this plugin, very interesting to use.
**Describe the bug**
I cloned version `2.7.12`
When I enable the plugin, I get these in the logs:
```
res://addons…
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**Context**
Godot 3.4.2 stable 64 bits Mono
Demo game : "develop" up to commit [9f4a5d5](https://github.com/godot-escoria/escoria-demo-game/commit/9f4a5d53c609d99edef09f544ecad2707fd0ec04)
**Scen…
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When i try installing the addon (following the instructions on here with setting up the autoload and everything) after creating a CyclopsBlocks node and selecting it, the ui at the top doesnt show up …
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Bare minimum of the file `ai_script.cpp`
```
void AIScript::_init() {
_enabled = true;
_source = Dictionary();
}
void AIScript::setSourceCode(String &p_source) {
Ref res = JSON::g…
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```
--- Debugging process started ---
Godot Engine v3.3.4.stable.official.faf3f883d - https://godotengine.org
OpenGL ES 3.0 Renderer: GeForce RTX 3070/PCIe/SSE2
OpenGL ES Batching: ON
Movement…
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With this editor plugin loaded (make sure reloadable is on in `.gdnlib`), unfocus editor window (now the plugin is unloaded), then refocus editor window (plugin now reload again), then click on "Main …
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Is there a way I can send data from the browser side (javascript) to my gdscript and vice-versa?
For example: If a html textbox is typed into can i get the data typed in gdscript?