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- currently the Collider can accept Render / Model assets, or an instance of the model, which is not convenient for dynamically generated meshes
- Ammo tri-meshes are cached in the _triMeshCache and …
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### Describe the bug
I've gotten this error message from `vite`, but don't know how to fix it. It's a pretty bizarre error message because it just tells me a bunch of files where the classes aren't…
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### Version
master
### Describe the requested changes
Example steps for how to use your own redis instance
* Install from scratch
* Upgrade from using the default redis to using your own ex…
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### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3090 (NVIDIA; 31.0.15.3…
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**Is your feature request related to a problem? Please describe.**
**Describe the solution you'd like**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
…
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### Discussed in https://github.com/chaos-mesh/chaos-mesh/discussions/4232
Originally posted by **lviolon** October 23, 2023
How to figure out the "CrashLoopBackOff state" when running Chaos M…
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### Godot version
4.2.rc1
### System information
Godot v4.2.rc1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 31.0.15.3699) - AMD Ryzen 5 3600 6-Core P…
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*Title*: *Cross instances local rate limit filter*
*Description*:
Local rate limit works more stable and has no additional dependency. It basically is our first choice to do rate limiting.
Th…
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Great work on this component!
I've got my glb instanced - standard animations seem to be working, but when I'm setting:
`el.setAttribute("animation-mixer", "timeScale: 1; loop: once;");`
with…
samyH updated
2 months ago
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Thank you very much for this great library.
At the moment Trimesh textured mesh instances do not contain an array that specifies the texture faces independently from the geometry faces. From the c…