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In SP, if you're controlling an AI character swimming somewhere to the rear of the sub, and you switch back to, say, the captain to move the sub a bit, then switch back to the AI character, you're lia…
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Per https://sourceforge.net/p/flightgear/codetickets/2803/
>The current c172 seems to have pitch instability (tends to hunt up and down, even when properly trimmed). This may be a contibuting facto…
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**Describe the bug**
With the basic tutorial, I could run the VRX simulation on Docker.
But the RTF is 5.0 ~ 6.0, which is really low and slow.
Am using a laptop with RTX3080
**Expected behavio…
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## Description
Pokémon Abilities need to be implemented into the battle system to promote creativity and unique battle strategies.
## Details
Some abilities do the same thing as other abil…
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Hello
I have such suggestions|changes and so:
Change the MTVehicles plugin so that the textures of all vehicles are qualitatively 1:1 realistic and in airplanes make it so that when they start to …
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I found your project and i tested under FGFS 2020.4.0 (Debian testing), there are some errors:
`
FlightGear 2020.4.0 error report, created at mer, 17 mag 2023 16:52:48 GMT
Category:error-category…
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I cannot believe this is correct perfomance but I attempted to simulate a engine failure (throttle at full idle) glide with the Wilga and it basically flys like a brick in both NACA 2415 and NACA 4412…
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Hey, I don't know if it's planned or if you're going to do it,
but here are the French translations for all the 'lang' files I found in the mod pack.
### 1. [Create-Astral](https://github.com/La…
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The Stearman does not fly correctly. I suspect part of the problem is that the airfoils are for all intents and purposes are totally undefined.
From the stearman.tmd file:
// airfoils
…
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While trying to figure out why the Wilga has such a high tendency to roll to the left all the time I noticed that the [propeller][Propeller][] definition block is missing the [Y0] and [Z0] vectors as …