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a filled triangle as an option would be nice ;)
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## Description
- [ ] Evaluate the performance of Bresenham's algorithm for the Bean Sensor Model to determine if it's worth optimizing
- [ ] Research [this paper](https://arxiv.org/pdf/1705.01167.…
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This could be an issue with the way raycasts and/or collision are done. It results in blocks being placed in the wrong place most of the time. Breaking blocks is more stable, but still not accurate.
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### Godot version
4.0.1
### System information
Windows 10, Vulkan, NVIDIA GeForce GTX 1070
### Issue description
Not sure if this is technically a bug, but I consider it a regression in…
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That would be nice to have an interval parameter such as in `Line.getInterpolatedPolygon()` (https://github.com/imagej/ImageJA/blob/master/src/main/java/ij/gui/Roi.java#L439) in `ROIUtils.bresenham()`…
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# Algorithm
- [ ] I have gone through the repository and made sure this algorithm has not been implemented
## Information about my new algorithm
- Bresenham's line rasterization
- C++
-…
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**This is a(n):**
- [ x] New algorithm
- [ ] Update to an existing algorithm
- [ ] Error
- [ ] Proposal to the Repository
**Details:**
I want to add the bresenham line drawing algo…
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- bresenham
- ansi-recover
- quickansi
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### Feature description
Add an algorithm similar to `GDALIsLineOfSightVisible`, this time for circles, perhaps called `GDALIsCircleLineOfSightVisible`
**Proposed name and function signature**
…