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xh3n1 updated
9 months ago
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### Description
Kingdoms and Castles, v121r4z (66003), Linux x64, GOG, Engine: Unity
Box64 with Dynarec v0.2.3 6b5ee5e
Rock 5B, LFS, BSP kernel 5.10.160 rkr5.1, panfork-mesa, Gnome 44.3
PAN_…
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There could be a structure which is a castle. It has knights that spawn in it. They are NPCs that wear silver armour and have either silver weapons/tools, a bow, or dragon bone things. They attack any…
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I have a suggestion: is it possible that KI castles remain standing after the death of the lord? Similar to the moat which also remains after the lords decease. i thought it would be worth it both vis…
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It would be good if it took more than one turn to capture a castle. It would also add a lot of strategy if only certain units could capture castles, or if it takes longer for certain units than for ot…
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The Castles in FTC serve as the economic power for your fish tank fighters, without them your fish would starve and the fighting fish tank warriors would slowly but surely diminish. I feel that either…
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Vanilla Fixed Castles makes Lionheart build a castle that is too big on Mission 21. It results in Lionheart (your ally) not building a barracks and being useless. I guess in a way this is sabotaging t…
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So this is something old MUDs did, and Ultima Online had a version of it with housing. We could do this with instancing - basically this would be a money sink for players so inclined.
Each player cou…
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### Preliminary checks
- [X] I've checked that there aren't [**other open issues**](https://github.com/ihhub/fheroes2/issues?q=is%3Aissue) on the same topic.
### Describe the problem requiring a sol…
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I'm looking at the result of a Wesnoth CI build, but AFAICS the files are the same in this repo.
https://github.com/wesnoth/wesnoth/actions/runs/7688512844/job/20949816292?pr=8281
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Check out d…