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- [ ] research current TiledMap Folder structure
- [ ] research required structure for TiledMap folder
- [ ] define structure
- [ ] implement in tiled file
- [ ] export new json file
- [ ] import b…
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If you disable the collision of an object with the F3 panel in the map editor, most of the time you won't be able to touch said object with the cursor until you reopen the map.
1. Go to Map Edito…
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I think this would be good on the map layer. The map layer can tell players / npcs not to walk on certain tiles. Roof tiles would be implicit. Perhaps wall tiles can all have something in common to si…
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Looking into [attributemaps/saml_uri.py][amsu] I see the following (picking parts):
```py
UCL_DIR_PILOT = 'urn:oid:0.9.2342.19200300.100.1.'
LDAPGVAT_UCL_DIR_PILOT = UCL_DIR_PILOT
MAP = {
# […
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- bullet
- shooter
- rocket
Problems:
- spawn of enemies
- collisions
- energy impact
- speed and movement
- auto target
- glue of a cross to target enemy
TODO:
- [x] one enemy, rocket
- [x] collis…
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Hi,
https://github.com/CognitiveAISystems/pogema/blob/a655e6a69acc85e1f5b7449a60d9b0dab815b87e/pogema/envs.py#L229-L242
What is is_active meaning?
What will happen if agent1 in A goes to B…
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### Server is up to date
- [X] My server is up-to-date and I'm using the latest version of this mod from this github.
### I've followed the instructions
- [X] I've followed the instructions
### Ga…
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In particular at z8 many labels in urban areas cannot be rendered due to collisions. Below is an example of New York, rendered with maplibre `map.showSymbolCollisions = true`. Maybe we can optimize ti…
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While going through the code, this code [here](https://github.com/ethereum/staking-deposit-cli/blob/master/staking_deposit/key_handling/key_derivation/mnemonic.py#L70) is causing a problem but hiding …