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### Current Behaviour
Currently mind controlled/charmed creatures have either no cooldowns on their spells or they are enforced through `spell_cooldown_overrides`, acting as a SpellInfoCorrections ta…
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### Before You Begin
- [X] I confirm that I have downloaded the latest version of the addon.
- [X] I am not playing on a private server.
- [X] I checked for an [existing, open ticket](https://github.…
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### **Before Start!**
**Make sure the bug also happen when Details! is the only addon enabled.**
**Game and Details! version**
Use /details to grab these two.
**Describe the bug**
- Steps t…
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### Expected behavior
Trial Spawner should be in active state if there are players nearby after cooldown ends, and in waiting_for_players state if there are no players to trigger it.
### Observed/Ac…
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I think this is a very necessary feature and we should add a global cooldown
When players use a cheat client, repeatedly clicking on a single menu will take up a lot of server resources.
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![image](https://github.com/DelvUI/DelvCD/assets/118008349/41051f5e-f40d-4451-ba14-6cc10d409379)
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ill follow this up with a screenshot asap but colorblind mode causes an overlap with the kill cooldown text
possible fix:
- if reveal roles is on, put it above the role text
- - instead, put it w…
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`GET /api/v1/canvas/:canvasId/cooldown/@me`
This can be used on the frontend to check if a user has an existing cooldown. This is useful if when the browser is first opened for example.
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I am attempting to set up a cool down for the toggle and I'm unable to find the config on my server could you please provide instructions I would greatly appreciate it
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This was begun in #368. A 'warmup' activity should function like a mini readiness assurance to reactivate prior knowledge needed that day. A 'cooldown' is designed for students to do between classes…