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I used a fresh project with netcode for gameobjects, multiplayer tools, and im going to use the new input system. No code or anything in the project yet and i get all these errors when importing packa…
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Hello.
Can you add a feature to disable Facepunch.Steamworks from predefines in unity player settings?
It's so usable for the fast switch to no-steam build for other stores.
Thanks
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Server running the x86-64 branch have been proven to have broken physics. I think this quite important for you and your TA Tool to know about. The physics issue especially affect trains and tracks in …
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### Describe the bug
Lost an hour of work to this yesterday xoxo
https://github.com/Facepunch/sbox-issues/assets/57276947/c494c8cc-3403-4203-8bce-ccdff1462934
### To Reproduce
See video
###…
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Unity 2021.3.14f1
Netcode for GameObjects 1.2.0
NetworkManager.Singleton.DisconnectReason returns an empty string when using response.Reason in the ApprovalCheck or NetworkManager.Singleton.Discon…
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### Describe the bug
hierarchy tab does this weird thinks
https://github.com/Facepunch/sbox-issues/assets/86604770/ca75987e-d041-42c4-865f-6d88c38c3849
### To Reproduce
make hierarchy tab …
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My server sometimes randomly freezes. It doesn't crash: no crash logs are created, no errors are thrown, console just stops producing any output and the server must be manually restarted.
It happen…
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It seems that, although Facepunch.Steamworks lists itself as supporting Linux natively (awesome!), the Unity plugin file for POSIX systems (macOS/Linux) is misconfigured.
After launching the Unity …
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```
The SBMP steam group can be extremely useful if you update it with new urls for
threads and an svn link, THIS SITE as a link.
Facepunch thread is closed, can't find official one, if there is one…
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So i am trying to modify the FacepunchTransport.cs in a way i can simply get peoples steamid per connectionID in a way they cannot spoof it that easily. But i came across a problem when i checked the …