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FSRS:
https://github.com/open-spaced-repetition
Detailed comparison to SM2 (Anki):
https://www.youtube.com/watch?v=OqRLqVRyIzc
I also experience that SM2 shows cards far too often in the begin…
v-Nyo updated
2 weeks ago
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There is some concern that we have multiple answers for the UCoMP lyot filter Free Spectral Range (FSR) and, therefore, continuum spacing, which is FSR/4.
Checking Google Drive, I found documents c…
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http://purl.org/np/RAFmqYVBtOTURhXkRP0EHLqMV5HBXa5nrvHJS9SxTmwhg
# Document quality check
| Item | Detail |
| ---- | ---- |
| Editor name | Fred van de Brug |
| Editor ORCID | 0000-…
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Heyyo,
i was wondering wheter the code base is compatible with the fsr 2 / fsr 3.1 pipeline because im interested in implementing this feature to this mod. This could really benefit users of shader…
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Needs added per standard. Blocking for SDLS-EP closed loop testing I believe
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I am really enjoying this mod, not to mention they way it performs when using Vulkan.
However, I do wish, like Doom3BFA, there was support for alternative AA methods like SMAA1x, or perhaps even impl…
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As oboete a very simple for now, but still wondering if there is any plans to add that.
https://github.com/open-spaced-repetition/fsrs4anki/blob/main/docs/tutorial.md
Links to look into..
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### Describe the project you are working on
An Android 3D mobile game
### Describe the problem or limitation you are having in your project
Performance/Quality trade offs are always an issue…
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### Tested versions
- Reproducible in 4.2.2 stable and v4.3.rc.custom_build [3978628c6]
### System information
Ubuntu 24.04 LTS 24.04 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 (…
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In SDK 1.12 (at least) the german label translations for
- ND-ProcedurePlacePerformance
- ND-ExclusionGroundsSource
- ND-SelectionCriteriaSource
- GR-FSR-Measures
- GR-Lot-EUFunds
are missi…