-
Request for documentation
I'm having a hard time figuring out the rules for dealing with references to other nodes and types in GDnative.
Documentation on this seems to be sparse and I'm worried…
Cygon updated
4 years ago
-
**Version:**
Godot 3.2.2
**OS/device including version:**
OSX 10.15.5
**Issue description:**
Link error is encountered for OSX x64.
```
"_godot_color_set_r", referenced from:
_godo…
-
**Godot version:**
3.1
**OS/device including version:**
Latest OSX
**Issue description:**
I moved **from 3.1 beta 10 to 3.1** and I started seeing this in my output as an error everytime …
-
```--- Debugging process started ---
Godot Engine v3.3.2.stable.official - https://godotengine.org
OpenGL ES 3.0 Renderer: Apple M1
OpenGL ES Batching: ON
--- Debugging process stopped ---
Tog…
-
Let's discuss this.
- Should we implement the library on GDNative?
- Do you think would be necessary?
- Maybe worthy if we have complex algorithms testing patterns?
Let me know your thoughts…
-
Some other gdnative libraries have raised the bar quite a bit in terms of usability / user experience since this project was first created. I will list some examples:
- [ECMAScript](https://github.…
-
Now that this module works so well and gdnative and godot3 has reached a stable level, it would be amazing if it could be ported to gdnative and made available on godot's assets website as an addon p…
-
**Godot version:**
3.3
**OS/device including version:**
Windows 8.1
**Issue description:**
Godot Editor locks dll forcing user to restart editor to overwrite dll.
I think something was chang…
-
**Godot version:**
3.2 ~ 3.3.rc.custom_build.6da21f472
**OS/device including version:**
- Ubuntu 20.04
- OpenGL ES 3.0 Renderer: Mesa Intel(R) UHD Graphics 620 (KBL GT2)
**Issue descripti…
-
### Godot version
3.3.stable
### System information
Does not matter
### Issue description
Currently, documentation presents you with such methods as [compress](https://docs.godotengine.…
ghost updated
5 months ago