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I am trying to add fmod to an existing Android/iOS project and getting the following error message when trying to run on iOS:
```
ERROR: GDExtension dynamic library not found: addons/fmod/libs/ios…
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Version 3.5.3 fixes API target requirements for apps published to Google PlayStore. It'll be sweet to get support?
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### Tested versions
v4.3.rc3.official [03afb92ef]
### System information
w10 64
### Issue description
Watch the video, I select a line (left click), I open the context menu (right click), then I …
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[4.2.2 labels ARG GODOT_VERSION as 4.2.1](https://hub.docker.com/layers/barichello/godot-ci/4.2.2/images/sha256-36c832b672add214f2217e0ead974c6c98a43bd86e0b279f2ba090d411a3c739?context=explore)
[mo…
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I'm looking for feedback on a standalone script I created to generate/update the global script class cache config file that seems to be a point of contention when running tests through a CI/CD pipelin…
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Using image `barichello/godot-ci:3.4.4` (with GitHub), basically the same issue as #59 and #68. To get it to see the Android SDK path in `/usr/lib/android-sdk`, I had to run in the steps:
```
sed …
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I tried to install pangolin using vcpkg but without adding
`#include `
to
`components\pango_image\src\image_io_bmp.cpp`
`components\pango_image\src\image_io_jpg.cpp`
`components\pango_image\sr…
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after installing all the dependencies and implementing commands, it still throws an error.
![error](https://github.com/user-attachments/assets/c7ab6258-0ba3-458e-9ec8-95d2674d2de2)
build.log -
…
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Requirements:
- [ ] https://github.com/Klaim/build2-godot-cpp/issues/1
- [ ] https://github.com/Klaim/build2-godot-cpp/issues/7
- [ ] Add build limitations where necessary in `manifest`
- [ ] Te…
Klaim updated
9 months ago
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Only just started with wivrn and it is great, much smoother experience doing xr dev in godot using wivrn instead of alvr + steamvr.
One thing I noticed though is that the pico 4 controllers are off…