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I have added the Android export and tested it on my local machine with the command:
```
.\godot.windows.editor.dev.x86_64.mono.console.exe --path "D:\GodotProjects\azheir\test-ci-cd" --export-rele…
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Hello,
I'm trying to use your module with W4Games, to build for Switch (platform NX/ARM64). V8 not having a target for that specific system, thus it's a requirement for us to use QuickJS.
As we'…
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My main thread is sending out a ECMAscript class as a message to a worker thread using `godot.abandon_value` & `godot.adopt_value`, but I only get the godot object and cannot call any of the js method…
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I'm following [this guide](https://rivet.gg/docs/godot/tutorials/quickstart) with a clean project. After clicking "Setup Rivet Modules", the process hangs on "Running". I assume all this does is gener…
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When running my modified CI script with the Docker image, the process just hangs/deadlocks, with the job eventually timing out. No errors show up on the console.
Here is my gitlab-ci.yml file:
`…
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### Tested versions
- Reproducible in: 4.3.stable
### System information
Godot v4.3.stable - Firefox 132, Chromium 130 - X11 - OpenGL (Compatibility) - dedicated NVIDIA GeForce RTX 4090 (nvi…
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Heyho! Just added your project as a submodule and trying it out. Really cool!
Just two things I noticed:
1) Does not show in InputMap
For some reason, the InputMap does not show limbo_console_t…
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I absolutely love the high quality of colliders that CoACD is outputting, but they are a little unecessarily heavy vertex wise. I ripped out the C# bindings to make them work with Godot - which has V-…
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### Tested versions
v4.3.stable.official [77dcf97d8]
### System information
Godot v4.3.stable - Windows 10.0.22631 - Vulkan (Forward+) - integrated Intel(R) UHD Graphics (Intel Corporation; 27.20.1…
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### Describe the project you are working on
An editor plugin that will utilize toast notifications if https://github.com/godotengine/godot/pull/98680 is merged
### Describe the problem or limita…