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Hello everyone, I’m new here and I’m not very familiar with this project yet.
I have a table with a touchscreen that I use to play board games in hotseat mode with friends.
I’ve been looking for…
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After installing the plugin, I was unable to use SteamMultiplayerPeer. I resolved the issue by updating three lines in the steam-multiplayer-peer.gdextension file. Specifically, I added "macos.framewo…
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**Date and Time**
2024-09-27 09:00
**Attendance**
- John Popovici
- Nigel Moses
- Naishan Guo
- Isaac Giles
**Agenda**
2nd October review
7th October informal presentation
9th Octob…
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If you're using godot multiplayer the "standard" way, you will use a ENetMultiplayerPeer in an ENetConnection. With this you can create
```
func get_received_data():
var enet_connection = multip…
racs4 updated
2 months ago
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Currently the code uses the same regex multiple times:
```gd
func get_authorization_host() -> String:
var matches = url_regex.search(authorization_url)
if matches == null: return ""
return m…
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### Describe the project you are working on
A multiplayer game that uses WebSocketPeer for multiplayer. Passed on from here: https://codeberg.org/hurrycurry/hurrycurry/issues/103
### Describe th…
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### Issue description
Hi!
I've been working on using Phantom camera in https://github.com/warsang/Godot-multiplayer ( not mine; forked from https://github.com/thegatesbrowser/godot-multiplayer )…
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### Godot version
4.0.3
### System information
Windows 11
### Issue description
When starting the game (multiplayer server not started), if do "print (is_multiplayer_authority())" gives…
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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### Describe the project you are working on
I'm hacking on a game where the game-core is written in NodeJS/custom-web-runtime.
It's relying heavily on Godot's JavaScriptBridge for game-state and mul…