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We were discussing about the manifesto at Vizir, and we noticed that **the customer happiness** is missing in **the happiness manifesto**.
For us the developer and the customer happiness are very cou…
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`happy1.c` has concerning potential for happiness overflow. Some sensible solutions if we've attained maximum happiness:
* Stop and enjoy this state of enlightenment
* Fork children that partition…
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I've changed a policy to have HappinessPerXPopulationGlobal on it
This is currently used in the Progress tree
If you have both policies it seems that the "X" is what is added, leading to a reductio…
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We can have 4 states: normal, upset, about_to_cry, and crying.
We should define thresholds for each. We can do it from o to 100.
We then need a formula to make this change based on time. If you wa…
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Everyone supplies a stack rank of the choices, the system finds the assignment that has the smallest sum (where a value for each person is 1 for favorite choice, 2 for second favorite choice, etc)
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**What to do**
In-game people should have a global happiness value based on different indicators like satisfaction of needs or enough space to live.
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At the moment, Shiva is geared toward doing everything on the local machine: it deploys where it runs. Harness Fabric or something so we can run this on an admin node and deploy out to several leaves.…
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# About - Happiness Development
[https://minlleseok.github.io/about/](https://minlleseok.github.io/about/)