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In addition to #143 we could enhance cl_voipSendTarget to accept also 'team' as value globally. This should create a list of client numbers of the current list the player is playing in. If there is no…
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all things pertaining to the Blender Map idTechX map editor here, so I stop hijacking other's discussions with my crappy program :)
my repository: https://github.com/BielBdeLuna/Blender_IDtech4_GPL_m…
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I've worked with UE and idTech (Quake 1 - Doom 3) engines for quite some time and I think it's more useful to import BSP into UE and not map files. BSP file already has geo not visible to player culle…
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Prey 2006 was a unique game that remains unique even in 2023.
It has such things like transparent portals, variable gravity, wall walking, etc. All those things even work properly in Multiplayer.
A…
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The evil within 1's vsync is trash. If you use a third party vsync its fine. game runs like butter. Unfortunately TEW1 crashes if gedosato is running.
When i owned an R9 390X i could disable TEW's …
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Hi,
I am having a hard time trying to get working the library on MacOS Catalina with React Native 0.61.5.
It looks like a linking issue. However, everything is already linked, frameworks were added …
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This is what blending between diffuse and its respective _light texture looks like in GIMP (additive in particular, please disregard the weirdly looking blending modes like dodge and burn and alike):
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Hey guys,
Great work, on this and Jedi Academy
Are you still working on this? Vr and motion controls i meen?
Would be awesome beyond words
duig0 updated
4 years ago
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[Marketplace](http://marketplace.xbox.com/en-US/Product/Brink/66acd000-77fe-1000-9115-d802425307d9)
Tested on (https://github.com/benvanik/xenia/commit/391b6e9bb772161ca9e99e247c2fe869c19ea…
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Need to bring more automation to auto-detect
Adding a new game should be as simple as writing a new branch script
Setting defaults for each `(FILE_MAGIC, BSP_VERSION)` may remain automated for a whi…