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- Max Payne 3 - no sound - works with Alchemy/IndirectSound.
edit. 2021 MP2 works with 2019's 1.31a DSOAL and newest OAL Soft.
edit. 2021 MP1 works after applying sound patch (file converter) ht…
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When looking at the models, I noticed that those 2 old formats are still used.
Maybe it could be used to uniformize the formats used.
Of course, this is not important at all from a functional poin…
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Would it be possible to add in assimp (http://assimp.sourceforge.net/main_features_formats.html)?
It supports many model formats and could make it easier for artists to export to OTE.
Could the sourc…
ghost updated
8 years ago
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Having binary blobs in our code repository will create a problem in near future as git always pulls all the diffs on the repo when cloning. This way the binaries will create quite significant size inc…
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With the spike in popularity of the Steam Deck and other "immutable" Linux distributions that either cannot install packages at a system level or make this difficult and non-permanent (eg. Fedora Silv…
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I've worked with UE and idTech (Quake 1 - Doom 3) engines for quite some time and I think it's more useful to import BSP into UE and not map files. BSP file already has geo not visible to player culle…
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This issue was introduced with v38, because the last working version with my phone is the fixed v37.
None of my game files have changed, and these all work with v37. My phone is a Snapdragon 865 (…
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Hello
It appears the uncompressed DDS files don't parse correctly with the current DDS parser included with Cinder.
The following test app loads DXT1, 3, 5 compressed DDS files but not uncompressed.…
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i saw several idtech4 engine mods, and now i’m sure that this one is more stable and imo the best of it.
So, please, not only on mobile platforms it’s really needed!
Please, provide and windows, ia …
DI555 updated
1 month ago
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All I know there are no other available sources for games, so what's your next project?
( Sorry for bad English mistake it's my time writing comment )