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Seems like AO map doesn't participate in Specular Occlusion calculation on non-baked meshes
From [SyncLinear.com](https://synclinear.com) | [ORL-75](https://linear.app/orels1/issue/ORL-75/ambient-occ…
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### Describe the bug
Not exactly sure how to describe this bug, but here's a video of it:
[lighting problems.webm](https://github.com/sboxgame/issues/assets/7847372/206d033c-5d74-411b-a1eb-8d41804…
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### Tested versions
- Reproducible in `v4.2.1.stable.official [b09f793f5]`, `v4.1.3.stable.official [f06b6836a]`, and `v4.0.4.stable.official [fc0b241c9]`
### System information
Godot v4.2.1.stable…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Despite the process of baking lightmaps itself in Godot 4 being really …
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Hello
I'm using this script for prefab lightmapping, and it works really well.
But one thing that I noticed is that light probes don't seem to work in the instantiated prefab instances. However, i…
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Hi there! ;)
I saw that SSAO is coming, good! Just wanted to put an emphasis on the fact that SSAO should not be part of `PostProcessingEffects` as it should not be applied on the final image color b…
xoofx updated
8 years ago
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**Describe the project you are working on:**
Third person shooter
**Describe the problem or limitation you are having in your project:**
I would like to achieve more accurate / realistic ligh…
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A Windows UWP 10 Project is suitable for different devices, such as XBox, Desktop and Mobile Devices. So if my project supports Windows Phone devices I can only use feature level 9.3, because most Lum…
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![image](https://user-images.githubusercontent.com/26075468/98304432-d3804b80-1f74-11eb-9731-a4181b43f6e4.png)
highlight remains if bake is done in progressive
![image](https://user-images.githubuse…
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### Describe the bug
https://github.com/user-attachments/assets/e5b3a7cb-f5ae-43f0-9273-a6b68c1640c8
![Image](https://github.com/user-attachments/assets/1c2562cd-8565-499f-8a76-c4d2171816ed)
![Image…