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Refreshing the shop on this save crashes the game.
[lovely-2024.11.06-19.10.29.log](https://github.com/user-attachments/files/17655733/lovely-2024.11.06-19.10.29.log)
[save.jkr.zip](https://github.c…
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I tried with this approachd:https://github.com/blake502/balatro-mobile-maker/issues/11#issuecomment-2241366288 to get lovely steammodded mods with the cryptid mod, I get an error when starting the gam…
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When I have Love2d open in fullscreen, desktop or exclusive, or borderless, changing focus causes the windows to flash briefly.
https://user-images.githubusercontent.com/36278229/144137141-04d270aa…
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i recently tried cambridge again and it still lags. more then TGM3.
and yes it's always strange because i'm aware that Techmino, Expample block game, Aquamino, etc. are all developed with love2d, b…
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I think these should also be added for easy to use converting.
note I think they should also use memory copying instead of looping to be faster.
these functions allow people to quickly write and r…
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Even though 11.0 added automated sprite batching,your implementation appears faster -
86FPS vs 77FPS for `cats` demo.
I understand that it would not make a big difference in normal non-benchmark …
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Hi,
There are a few differences with using Love2d instead of LUA. Both use mobdebug to debug. But Love2d doesn't have "entry point files", it only takes one argument, the project *directory*. Here'…
turbo updated
4 years ago
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Hello,
The definitions in this addon have been generated from https://github.com/LuaLS/lua-language-server/blob/master/tools/love-api.lua by using `./bin/lua-language-server ./tools/build-3rd-meta.…
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See https://github.com/love2d/love/issues/2031#issuecomment-1981952827
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Hello, would [logpoints ](https://code.visualstudio.com/blogs/2018/07/12/introducing-logpoints-and-auto-attach)be possible with this extension, I use it in Löve2d development.
Immow updated
2 months ago