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ethangreen-dev
/
lovely-injector
A runtime lua injector for games built with LÖVE
MIT License
78
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11
forks
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FIXED (balatro steam linux)
#91
enn3r
closed
1 week ago
1
Balatro Crash
#90
dathide
opened
2 weeks ago
1
Include patch file origin paths in patch logging messages
#89
flakywanderer
closed
4 weeks ago
0
Make console work when t.console is false and --disable-console
#88
WilsontheWolf
opened
1 month ago
0
Update to v0.6.0
#87
ethangreen-dev
closed
1 month ago
0
initial test on Balatro+ (App Store and Apple Arcade edition)
#86
yozlet
opened
1 month ago
5
Problem LibLovely 5.0 beta 7
#85
guillaumetallandier
opened
1 month ago
0
no versions.dll
#84
trotozdo
closed
1 month ago
0
Add manual build instructions for windows to readme
#83
bsz123
opened
1 month ago
3
Runtime: Implement native Lua modules
#82
ethangreen-dev
opened
1 month ago
0
MacOS: Library load disallowed by system policy
#81
zachinglis
closed
1 month ago
3
Fix reverse output of Lua log messages
#80
ethangreen-dev
closed
2 months ago
0
Can't launch Balatro through lovely
#79
UnLeaShedEx
opened
2 months ago
4
Fix edgecase panic caused by chunk names containing bad utf8
#78
ethangreen-dev
closed
2 months ago
0
Option to disable the log console
#77
TropheusJ
closed
2 months ago
1
fix: module source names
#76
WilsontheWolf
closed
2 months ago
0
Add MIT license
#75
ethangreen-dev
closed
2 months ago
0
Load modules lazily through package.preload
#74
flakywanderer
closed
2 months ago
1
Support nested mod folders
#73
stupxd
opened
2 months ago
2
Missing License
#72
antipatico
closed
2 months ago
2
Windows Defender Activation
#71
NicolleLouis
opened
3 months ago
8
Allow patching games running on LOVE2D 12, or otherwise using luaL_loadbufferx
#70
tetraminus
closed
2 months ago
3
Patches do not load in LOVE2D 12.0
#69
tetraminus
closed
2 months ago
2
Implement better patches
#68
flakywanderer
closed
3 months ago
7
README needs AV explanation / bypass instructions
#67
Spooffy
closed
3 months ago
3
feat: linux support
#66
vgskye
opened
4 months ago
7
Module patches use the file name of the before file for their chunk name
#65
WilsontheWolf
closed
1 month ago
0
It is necessary to specify a version of Proton
#64
diegofer-dev
closed
1 month ago
1
Functionality for hard-reloading without spawning a new process / soft-reloading (lua_reload failed)
#63
Aurelius7309
opened
4 months ago
0
Can't copy version.dll into my game folder
#62
NichBen
closed
4 months ago
0
Windows Defender flags version.dll
#61
Lykrast
opened
4 months ago
9
Game crashes when any of the buttons in the settings screen is clicked
#60
grkmndr
closed
4 months ago
2
Patches before/after a line of code are inserted on the same line
#59
stupxd
closed
4 months ago
1
Won't work on a Mac
#58
kirniy1
closed
4 months ago
1
fix: build failure caused by isize, itertools deps
#57
ethangreen-dev
closed
4 months ago
0
Update to v0.5.0-beta7
#56
ethangreen-dev
closed
4 months ago
0
No warnings on nonexistent target for a patch
#55
english5040
closed
1 month ago
0
Fix unconditional removal of last byte #53
#54
dadahsueh
closed
4 months ago
1
Breaks syntax if the lua file do not have a final new line
#53
dadahsueh
closed
4 months ago
3
Newline handling
#52
english5040
closed
1 month ago
1
Refactor, resolve some issues
#51
english5040
closed
4 months ago
2
Update to v0.5.0-beta6
#50
ethangreen-dev
closed
5 months ago
0
Fix bad windows download link in release workflow
#49
ethangreen-dev
closed
5 months ago
0
In install instructions, "Latest release" not specific enough
#48
english5040
closed
3 months ago
2
Add Linux support/instructions
#47
Enderteck
opened
5 months ago
5
Pass through args to run_lovely.sh
#46
english5040
closed
6 months ago
0
Fix incorrect delta calculation
#45
english5040
closed
6 months ago
0
no mods (besides steammodded) working
#44
coolboy7D
closed
6 months ago
3
Improve install instructions, again
#43
english5040
closed
6 months ago
0
update core version to v0.5.0-beta4
#42
ethangreen-dev
closed
6 months ago
0
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