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Sometimes when the browser tab is closed a few error messages will be thrown on the server and then a repeating error message which hangs the server completely. Generally clients can disconnect perfec…
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AFAIK, this entails:
* Migrating from `Unity.Networking` to `Unity.Netcode`, following this guide:
https://docs-multiplayer.unity3d.com/docs/migration/migratingtonetcode
* Specifically, Using …
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We started to get this error after upgrading our project from Netcode version `1.2.0` to `1.5.2`.
This doesn't occur with Unity Transport when running two instances of the project on the same machi…
A1win updated
11 months ago
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### Description
Given a hierarchy of GameObjects with NetworkObject components with AutoObjectParentSync on:
* Starting a host assigns every NetworkObject an ID and a parent ID.
* Stopping a host…
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Unity 2021.3.14f1
Netcode for GameObjects 1.2.0
NetworkManager.Singleton.DisconnectReason returns an empty string when using response.Reason in the ApprovalCheck or NetworkManager.Singleton.Discon…
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I am using Netcode for GameObjects, but everytime I try to build it to WebGL, it gives a "RuntimeError: null function or function signature mismatch,RuntimeError: null function or function signature m…
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### Description
First time it happened, here's the error message:
[Netcode] A ConnectionApprovedMessage was received from a client on the server side. This should not happen. Please report this …
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We got this error after upgrading our project from Netcode version `1.2.0` to `1.5.2`, which prevents us going forth with the upgrade for now. I've redacted the "message content" in the error message …
A1win updated
11 months ago
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### Description
When a client with an error in one script (not related to NGO) tried to join my host, i have received this error and the console asked me to fill this issue with the given message. …
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### Description
[Netcode] A ConnectionRequestMessage was received from the server on the client side. This should not happen. Please report this to the Netcode for GameObjects team at https://githu…