-
I'm getting a build failure after running cmake/make on OSX 10.14.6
```
[ 1%] Building CXX object sdk/dgCore/CMakeFiles/dgCore.dir/dg.cpp.o
In file included from /Users/estee/newton-dynamics/sdk…
-
macos-14 with the default system compiler errors out when compiling translation units which include this header.
https://github.com/TheOpenSpaceProgram/osp-magnum/actions/runs/9298107395/job/255893…
-
Hi!
I'm interested in comparing Newton Dynamics with [Bullet](https://github.com/bulletphysics/bullet3), [PhysX](https://developer.nvidia.com/blog/announcing-nvidia-physx-sdk-5-0/) and more recentl…
-
Derivations can be categorized by the goal; see
With that context, are any of the proposed derivations
actually connective across domains?
See also
-
-
-
-
I just found out about newton-dynamics today! I checked out newton-4.00's demos and for the most part the performance looks amazing. I tried out the sandbox and ran into a couple of issues.
In the…
-
Hi, i encounter the bug "RuntimeError: CUDA error: invalid argument' while trying the example "Motion Generation" in webpage https://curobo.org/get_started/2a_python_examples.html. Hope for your help~…
-
Hi,
Usually in practice we have some dynamic model which at least approximate the true environment x_{t+1} = f(x_t, u_t) (e.g from Newton laws). My question is how to include this a priori knowledge …
-
This will help in making the library usable with il2cpp/no dynamics/WebGL based use cases including Unity which is a big community. The consumer of the API can perform the deserialized operation on th…
-
The 'd' vector can be reduced to include only f_i and a_i
-
Broadly, we can consider three separate axis of how we should be modeling contact:
1. Which order of dynamics should we consider?
- Quasistatic Formulation (throw away the mass matrix)
- Quasidynam…