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**Is your feature request related to a problem? Please describe.**
Objects that can't been seen are still sent to the GPU for rendering but to no visual effect. Lowering the computation costs of occl…
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[what is parallax occlusion mapping?]
Parallax occlusion mapping is used to create 3D definition in textured surfaces, using a [displacement map](https://en.wikipedia.org/wiki/Displacement_map) (simi…
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On all test builds from at least as far back as early August, precipitation occlusion is broken whenever replacing the particle shader. Toggling on/off or otherwise changing any other settings don't a…
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In some line plots, if the cardinality of z is relatively low, it would be nice to label the lines say at the start or end. Similarly for dot plots, it would be lovely to have an automatic labeling st…
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### For?
S&Box
### What can't you do?
At the moment I am unable to calculate the occlusion of a point/radius in space.
### How would you like it to work?
Query for a point in space with a specif…
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Okay, here's what might work for pre-entity-render culling -
We could have special occluder entities whose AABB bounds are passed into the hierarchical octree queries that checks each bounds to see…
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I propose that the IntersectionObserver spec be extended to allow for detection of occlusion by other content.
Here's an early draft of the proposed spec change:
http://szager-chromium.github.io…
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I have no idea if i'm doing anything wrong but the fog in my scene isn't being occluded behind walls.
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Hello,
I'm running into some issues with items occluding each other if they overflow their heights.
What I'm trying to accomplish is rendering items that can be nested as shown here:
![share_516876…
bengy updated
1 month ago
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Sandcastle example:Ambient Occlusion
Browser:Chrome
Operating System: macos
![image](https://user-images.githubusercontent.com/40989006/154019019-fa9ef130-74d1-46a9-a918-f1b2391057c2.png)…