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First, let me say that this mod idea and the execution concept you brought to the table is brilliant. Even with the quirkiness of the user interface in these first iterations, it's been super helpful …
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In Pathfinder 1E, when a creature takes enough NonLethal Damage (my Damage Pool 2), that it exceeds his normal (lethal) HP max, it spills over as "lethal Damage" (Pool 1) .
I was going to code this…
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I've been using Token Mold's hit point randomisation feature in D&D 5e games for some time, and have noticed that there is a bit of a void for the same in Pathfinder 1e.
There is an old, outdated m…
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So in Pathfinder 1e we have 3 conditions when hitpoints reach certain numbers.
1. HP = 0 for disabled
2. HP < 0 for dying
3. HP
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**Module Version:** v0.4.4
**Describe the bug**
Neither me nor my players can see splash art or quest givers for any quests.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
…
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Doesn't seem to work in foundry v11 for pathfinder 1e
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I don't know if it's a bug or I'm doing something wrong, but since the core system of PF1 also tries to pop in its own XP counter, I notice some discrepancies - like for example when I had only one PC…
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**Describe the bug**
My macros disappear off of the sequencer when I log out
**Expected behavior**
Normally the sequencer retains the macros upon logging out and back in.
**Screenshots**
![im…
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Hello Everyone!
## Scope and Goal
In order to help our ever growing audience of role-players that are turning to the simplicity and reliability of Obsidian, we are looking to expand the availabili…
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Testing this out on the Pathfinder 1e system and while the roll requests seem to be recognizing all the PF1 skills, when you request a roll and then the player attempts to roll it, it comes back with …