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Are astroid fields procedurally generated? Needs verification.
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Read https://github.com/oilboi/Crafter/commit/6482ca1a7810591cfa7cccaba6ac1a3d1dd9946f and thought that finding spawn points procedurally based on world seed would be more interesting than a randomize…
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Hi
I have a very specific thing and edge-casey thing I'm trying to do with choices.
It feels like it *should* be possible and it *almost* works but not quite & I'm wondering if I'm just missing …
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I could use some feedback on this idea.
I'm thinking of creating a novel generator that generates text based off my geolocation. Could use suggestions for a good way to do this. I'm on my feet walk…
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I've been playing around with the code of 6c-Entropy and was finally able to create my own simple procedurally generated map that wouldn't crash the game.
I was wondering if there is some documentati…
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Hey, I was wondering if you thought about having an infinite scrolling version of this game, like Temple Run. Of course, generating new puzzles is the tricky part, but I would love to try and make an …
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**Is your feature request related to a problem? Please describe.**
I would like to generate prefabs procedurally at runtime.
I can easily register them with `NetworkManager.PrefabHandler.AddHandler`…
ghost updated
9 months ago
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### Describe the project you are working on
3D Audio implementations
### Describe the problem or limitation you are having in your project
I’m loading a WAV of noise as a resource and looping it, a…
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I would like to add something like a soft blanket that the balls in the game will collide with.
- It shall be procedurally generated mesh.
- It shall be deformed accordingly upon physics collision…
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### Godot version
v4.0.2.stable.official [7a0977ce2]
### System information
Windows 10, Forward+
### Issue description
I'm procedurally generating an ArrayMesh for a class I'm making that extends…