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As you can see, the car is floating in the air, this "bug" happened to me in quakespasm-spiked too, i fixed it by launching the game with this command "sv_gameplayfix_setmodelrealbox 0", quakespasm-sp…
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Howdy!
I'd love to port your rotating model in multiplayer setup to quakespasm, any chance you can help?
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Example with solid brush, func_illusionary w/ alpha 0.5, and func_illusionary w/ alpha 0.99.
IronWail:
![ironwail](https://user-images.githubusercontent.com/60247009/164154412-a4cf0ccd-a343-47aa-b…
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(MOD EDIT):
MP3 streaming is not a feature on glQuake & Quakespasm builds (3DS, NX, VITA).
**Expected behavior**
(MOD EDIT):
Menu music plays in the menu, along with music easter eggs
**Screens…
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Quakespasm-Spiked supports PNG as well as TGA skyboxes, which can help with trimming the file size, but when testing PNG skyboxes I have consistently found that they load in Quakespasm-Spiked and not …
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Hello. Do the Quake 64 and Honey mods from the Quake remaster work on QuakespasmNX?
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To recreate:
Set water alpha to 1 in config.cfg
Run ad_candles map
Check water alpha in config.cfg - it will be .2 now.
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I am aware this is a QSS feature, but since this build already includes some code from QSS/vkQuake, I am trying my luck:
Any chance of getting PK3 support? Newer releases like AD, Alkaline or DOTM …
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Since there is a proper dark places Quake VR port for the Oculus Quest i would be fun to be able to do crossplay between the Rift and the Quest.
Seems like quakespasm and dark places use different …
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I reported the issue to QS, but it also applies to QSS as well.
https://github.com/sezero/quakespasm/issues/42